Outline - Topic 5 - What is augmented reality?
What is augmented reality?
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer (cited fromhttps://en.wikipedia.org/wiki/Augmented_reality). A simple example of augmented reality is that you use your mobile phone to watch a building when you are traveling in another country and then your mobile phone will tell you about the history and/or stories of the building, and the mobile app may even show some 3D images or a video about the building. Another example is when you are visiting a zoo or a museum, you can also get immediate multimedia information when you use a mobile app to watch an animal or an item on display. How is augmented reality related to mobile learning? Many apps for augmented reality run on mobile devices, and people often use mobile devices to acquire information when they are doing outdoor activities or when they are traveling. When the information obtained helps to enrich the reality and also change the existing knowledge structure of the users, as a result certain conceptual changes may happen in their minds.
4 Comments
R Vishunu
3/24/2018 10:11:34 am
The usage of AR (Augmented reality) in a classroom setting could positively affect the engagement levels of students in a classroom setting. Having these distinctive and interactive tools could help students have a control over the object being learned. A good example would be a QR code. Instead of getting students to type up web links to access learning materials, a simple scan on a ready-made QR code with their mobile devices could directly take them to the particular webpage or a learning resource. The main benefit of this is accessibility as well as the ability to have learning content which could be stored directly on their individual devices. While AR might not be widely adopted in by many teachers in classrooms, with rapid developments such as the upcoming web 3.0 and new applications being created every day, these may become a more common learning tool in classrooms of the future.
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Pamela Low
3/27/2018 07:06:41 pm
I agree with you Vishunu that AR could possibly engage students when implemented in a classroom setting and I believed the level of engagement could motivate students to want to learn more. Not only that, students would be exposed to the benefits that AR can bring about, for example, being able to visualise objects more completely and have a better understanding as opposed to when they are exposed with a 2D representation of the phenomenon.
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Pamela Low
3/27/2018 06:38:13 pm
All along, I am very intrigued and fascinated with augmented reality and was delighted when Prof Wang went through augmented reality as a mean of mobile learning that I can try in the classroom. One video about virtual reality used in the classroom that I came about a few years ago opened up my eyes with regards to implementing AR in the classroom and I truly believed that this would be the future of education.
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Chu Wen Shen
3/30/2018 10:06:23 am
With the fast advancement of technology, there is a growing convergence between technology and media content. Through this convergence, augmented reality is developing to be an alternative way of visualizing the world, particularly in the education field.
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